STEP 5: Time to make our dragons!

  • In GRAPHICS, go to and drag in Sprite at Position INSIDE your loop.
  • Change the variable name from sprite to dragon and change "codester" to "dragon".
  • Change the x coordinate from 0 to x and the y coordinate form 0 to y.

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
  • Run Code
  • Submit Work
  • Next Activity
  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)